

Both Areas are huge spaces with a ton of variety in encounters, and even seem to run at a smoother frame rate. Pokemon Sword/Shield were divisive and felt incomplete at release, but these DLCs are a major step in the right direction, better delivering on the promise of the base game’s wild area. Pokémon Sword DLC: The Isle of Armor & The Crown Tundra (Switch, 2020) Trust me, suck it up and make multiple trips.Ĩ. That being said it’s absolute bullshit you can’t save in the final dungeon. The polygonal graphics are pretty iffy, but the music’s great, and the job system, while basic, is a joy to experiment with. Anyway, this was the next step in my journey through the Final Fantasy series, and despite its somewhat mixed reputation, I had a good time with this remake. I think the pixel remasters were announced shortly after I beat this, you’re welcome. Great game, and shout out to the Anbernic RG351V for being a rad little emulation machine that I played this and lots of other retro games on this year. The big additions are the Team Rocket expansion, along with a bunch of promo, vending, and even game-exclusive cards. It follows the same basic structure as the original, but with much more content, and of course more cards. For some reason this was never released outside of Japan (despite being a late GBC release, there were still several first party games released afterwards) but thankfully there’s an excellent fan translation. Well, I got bit by the Pokemon card collecting bug real hard this year so checking this out seemed like the logical next step. Pokémon Card GB2: Great Rocket-Dan Sanjō! (Game Boy Color, 2001) This year was especially heavy on the retro games, games by Nintendo and Square Enix, and of course, Pokemon.ġ0. I was gonna write something here about the state of the world, but gently caress that- this is a place of celebration.
